Thursday, 5 March 2009

IMO: 5 Reason Why Resident Evil 5 Will Suck Balls


IMO : 5 Reasons Why Resident Evil 5 will suck balls

So with Resident Evil 5 on the horizon people are getting excited, but with the
demo getting a lacklustre reception on the message boards its now becoming clear
that it may not be the saving grace the Resident Evil franchise wanted.

5) The controls are terrible

The controls are a step up from the original Resident Evil tank like controls,
and follow Resident Evil 4, but what was needed for this game was an evolution
or iteration on the existing controls. For example, the ability to move and
shoot at the same time. The game, as shown in the demo, feels unweildly and from
what I have heard about review code, that these are the controls for the
finished game, people are lamenting the terrible controls.

4) The 4th Game was an evolution of the series, Resident Evil 5 isn't.

When Resident Evil 4 came out, we were all amazed because it was an evolution of
the series and not just "another" Resident Evil game. We were treated to a new
adventure that gave us radically different controls, a more oppresive atmosphere
and an action packed game that blew us away. It was the next gen leap from PS1
to PS2 (I know it came out on GC first but stick with me) that we had been
craving since Code Veronica finished. Resident Evil 4 evolved the series and we
couldn't wait to see what they would do with part 5, well they did nothing
except make nicer graphics. The old addage goes, if it ain't broke don't fix it.
Well it is broken, beyond repair. We needed a better style of controls, Gears of
War had perfect controls that would suit Resident Evil 5.

3) No one cares about the plot anymore

Does anyone really give a shit about the Resident Evil plot anymore? I doubt it,
because the movies have screwed this up royally and had the end of the world and
the games have had so many side stories and offshoots that Umbrella should have
been shut down years ago because zombie outbreaks happened every second week.
And Racoon City was literrally sitting on top of 5 million secret underground
bases. The writers of the series have given up, you can see that a mile away,
they threw the zombie premise out the window and thought "fuck it, lets have
them infected with parasites, we can have crazy shit coming out their necks."
Throw in a chainsaw weilding maniac for good measure and you have Resident Evil
4. And its the same story for 5. They will try to mix continuity into the 5th
part, but by this point no one cares, the dedicated RE fans will buy it for the
story but the majority will just want to shoot people.

2) The graphics hinder the game

When Resident Evil 4 came out we were impressed with the graphics, it helped the
game, however in this iteration, the graphics hinder the game. The reason? The
developers are so proud of their character models that one of them takes up too
much of the screen. Chris Redfield looks totally pumped up on a million
different types of steroids, a far cry from his Resident Evil and Code Veronica
days, he is completely jacked. And plonked down on the screen and now obscures
too much of the screen, at least Leon Kennedy was slim and didn't obscure the
screen.

1) Its a corridor shooter, plain and simple

The game is simply a corridor shooter, your funnelled down corridors shooting
anything or one that gets in your way until you get to an open space, shoot some
more people or things, back down some corridors. The days of Crest Keys and
puzzles to open doors, and back tracking down different floors to open trap
doors and unlock gates is all gone. What was fun about Resident Evil was that it
was a puzzle game on top of a horror game, you had to solve devious puzzles to
progress. Resident Evil 4 was a break from this and a welcome breath of fresh
air, and we did it for one full game because it was fun, but most people want
the puzzles back because that is what made the Resident Evil games matter.
Anyone could make a zombie game, plenty have, some good, some awful but what
Resident Evil did was put you in a puzzle box with zombies and you relied on
your own brains to keep your brains, so to speak. Shooting down zombies to face
some inevitable end boss is not as much fun without an element of puzzle solving
to get there.

I loved Resident Evil 4 and I believe it reached its peak on the Wii edition
because that suited the game. I have completed every Resident Evil game except
Code Veronica and 4, and loved the story but they couldn't bring the story to a
proper conclusion so they abandoned it and started again with part 4, making
sure no one would ever care about the Umbrella plotline or any of that Racoon
City nonsense. With the god awful demo of Resident Evil 5, I was seriously
dissapointed. I feel the series has taken 2 steps backwards rather than going
forwards and trying to innovate and that is probably due to the game being in
production for so long. Had the game come out sooner, possibly at the launch of
360 or possibly PS3 launch it may be viewed more favourably, but it is coming
out now, and we're just not as impressed with nice graphics as we once were.

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